In this recorded live training session we show how to work with Unity’s Navigation tools at runtime. We will explore the publicly available Components for Runtime NavMesh Building and look at how we can use the provided components to create characters which can navigate dynamic environments and walk on arbitrarily rotated surfaces, including enemies that walk on walls.
I first tried AddForce with disabling the navmesh Agent and setting iskinematic to false on my rigidbody. ... First time using unity terrain be like: Meta. 2.1k. 35 ...